API Rate Limits Causing Sync Delays
While testing scene synchronization through the Nanoleaf OpenAPI, I’ve noticed that frequent requests (e.g., rapid scene changes or polling device states) quickly hit rate limits, resulting in delayed or dropped updates across devices. Is there a recommended strategy for handling these limits—such as NIPR com batching requests or using websockets—to maintain smooth real‑time sync between multiple Nanoleaf products?
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